Another random splash page from my unpublished comic Shrike.
The idea was to show a space suit that was "fashionable"; in a world where space flight has become more common (as depicted in this story), culture and haute-couture would surely follow, with "designer space suits" being available for those who can afford them. This "dress" is surely not designed for any long space walks (e.g. radiation protection is minimal, to say the least), but assuming nanostructural textiles are viable for effectively insulating the body heat (which is, admittedly quite a big assumption), a low-pressure space suit should not really need to be bulkier than this. The idea is that the flowing robes and the buttoned "galoche" are just decorations over the actual one-piece airtight garment. Theoretically the suit could even be "breathing", letting moisture evaporate at a controlled rate by the nano structure, by allowing water molecules to pass one-way through the material. The hair is also encapsulated in a sort of insulated "sock" to protect it; the cold and low pressure would pull all moisture from it out and make it brittle and ruined otherwise (realistically the hair would probably be tucked away inside the helmet, but this is assumed a fashion thing).
... anyway, as you might have realized, this is all science-fiction.
The character (you might recognize her from other excerpts from the comic) is off to a shindig and is just stepping out of the shuttle from the spaceport. Location is the moon, by the way (not that it matters much for the image).
This is the version without the comic text captions. If you want to see it with captions, you can check it out here: [link]
Comments and critique,also on the design, is appreciated as always. . Griatch
I dig the style, perspective, and weight of darkness in this picture. The pose is quite classy and a great way to introduce the character. The only thing that takes away from this pic really is the hat that just feels a bit off (possibly off her head in a way)...but it is great. Maybe some more foreshortening and exaggeration could be used for the leg beyond the foot (I love that foot coming into the foreground)...but cool man, I dig
Thanks! The hat is actually attached to the back of her helmet, so it's sort of free-floating, you are absolutely correct there. The leg further away is correct perspective-wise(I think), but you have a point that one could certainly exaggerate things more to enhance the dramatic effect. Good feedback, thanks a lot! . Griatch
I think what I enjoy the most about your works (other than the fact that they're positively gorgeous AND done in GIMP) is noticing the little details you put into it. Like the warning and light on the door.
Hmm, could you elaborate on what you mean by the legs not being "sharp/distinct"?
Gimp2.5.x is nice. The most useful feature to my everyday work is probably the new advanced freehand select tool. It also has a whole set of functions for brush dynamics and the like that is very useful. It will be a good upgrade, although the really in-depth new stuff won't come until later, in 2.6-2.8 or so. . Griatch
A great picture. But as critique, the proportion ratios of the arm/forearm/hand seem off on her right hand. The hand as a whole seems too short. I think it has something to do with the shading of the area where the arm folds...
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